Finds the SDL (Simple DirectMedia Layer) library. SDL is a cross-platform library for developing multimedia software, such as games and emulators.
Note
This module is specifically intended for SDL version 1. Starting with version
2, SDL provides a CMake package configuration file when built with CMake and
should be found using find_package(SDL2). Similarly, SDL version 3 can be
found using find_package(SDL3). These newer versions provide separate
Imported Targets that encapsulate usage requirements. Refer to the
official SDL documentation for more information.
Note that the include path for the SDL header has changed in recent SDL 1
versions from SDL/SDL.h to simply SDL.h. This change aligns with SDL's
convention of using #include "SDL.h" for portability, as not all systems
install the headers in a SDL/ subdirectory (e.g., FreeBSD).
When targeting macOS and using the SDL framework, be sure to include both
SDLmain.h and SDLmain.m in the project. For other platforms, the
SDLmain library is typically linked using -lSDLmain, which this module
will attempt to locate automatically. Additionally, for macOS, this module will
add the -framework Cocoa flag as needed.
This module provides the following Imported Targets:
SDL::SDLAdded in version 3.19.
Target encapsulating the SDL library usage requirements, available if SDL is found.
This module defines the following variables:
SDL_FOUNDBoolean indicating whether the (requested version of) SDL is found.
SDL_VERSIONAdded in version 3.19.
The human-readable string containing the version of SDL found.
SDL_VERSION_MAJORAdded in version 3.19.
The major version of SDL found.
SDL_VERSION_MINORAdded in version 3.19.
The minor version of SDL found.
SDL_VERSION_PATCHAdded in version 3.19.
The patch version of SDL found.
SDL_INCLUDE_DIRSAdded in version 3.19.
Include directories needed to use SDL.
SDL_LIBRARIESAdded in version 3.19.
Libraries needed to link against to use SDL.
These variables may optionally be set to help this module find the correct files:
SDL_INCLUDE_DIRThe directory containing the SDL.h header file.
SDL_LIBRARYA list of libraries containing the path to the SDL library and libraries needed to link against to use SDL.
This module accepts the following variables:
SDL_BUILDING_LIBRARYWhen set to boolean true, the SDL_main library will be excluded from
linking, as it is not required when building the SDL library itself (only
applications need main() function). If not set, this module assumes an
application is being built and attempts to locate and include the appropriate
SDL_main link flags in the returned SDL_LIBRARY variable.
SDLDIREnvironment variable that can be set to help locate an SDL library installed
in a custom location. It should point to the installation destination that
was used when configuring, building, and installing SDL library:
./configure --prefix=$SDLDIR.
On macOS, setting this variable will prefer the Framework version (if found)
over others. In this case, the cache value of SDL_LIBRARY would need to
be manually changed to override this selection or set the
CMAKE_INCLUDE_PATH variable to modify the search paths.
In case the SDL library is not found automatically, the SDL_LIBRARY_TEMP
variable may be empty, and SDL_LIBRARY will not be set. This typically
means that CMake could not locate the SDL library (e.g., SDL.dll,
libSDL.so, SDL.framework, etc.). To resolve this, manually set
SDL_LIBRARY_TEMP to the correct path and reconfigure the project.
Similarly, if SDLMAIN_LIBRARY is unset, it may also need to be specified
manually. These variables are used to construct the final SDL_LIBRARY
value. If they are not set, SDL_LIBRARY will remain undefined.
These variables are obsolete and provided for backwards compatibility:
SDL_VERSION_STRINGDeprecated since version 3.19: Superseded by the SDL_VERSION with the same value.
The human-readable string containing the version of SDL if found.
Finding SDL library and linking it to a project target:
find_package(SDL)
target_link_libraries(project_target PRIVATE SDL::SDL)
When working with SDL version 2, the upstream package provides the
SDL2::SDL2 imported target directly. It can be used in a project without
using this module:
find_package(SDL2)
target_link_libraries(project_target PRIVATE SDL2::SDL2)
Similarly, for SDL version 3:
find_package(SDL3)
target_link_libraries(project_target PRIVATE SDL3::SDL3)
The FindSDL_gfx module to find the SDL_gfx library.
The FindSDL_image module to find the SDL_image library.
The FindSDL_mixer module to find the SDL_mixer library.
The FindSDL_net module to find the SDL_net library.
The FindSDL_sound module to find the SDL_sound library.
The FindSDL_ttf module to find the SDL_ttf library.